![]() The shield will return, pulling enemies in its path to you and dealing an additional 554 damage. Spinning Shield – Hurl a spinning shield, inflicting 831 damage to all enemies in its path.Holy chains will bind up to 6 nearby monsters, dragging them as you ride and repeatedly dealing 338 damage. Draw and Quarter – Mount a celestial war horse for 5 seconds, dispelling all movement impairing effects, increasing your movement speed by 60%, and replacing your Primary Attack.Punish – Strike an enemy for 945 to 1134 damage and gain Hardened Senses, increasing your Block Chance by 30% for 2 seconds.The first phase will involve self-buffs with Consecration or Spinning Shield and is then followed by the mobility-damage phase which focuses on Draw and Quarter. This build then breaks down into two phases. Wrath of the Berserker – Enter a berserker rage that increases your attack speed by 50% and movement speed by 20% for 6.5 sec.While active, you may move unhindered through enemies, and you are immune to movement impairing effects. Sprint – Increase your movement speed by 50% for 4.5 sec.Also deals 1614 damage to all nearby enemies and reduces their damage done by 30%. Demoralize – Release a ferocious shout that forces nearby monsters to attack you.Each hit increases Frenzy’s attack speed by 8% for 3 sec, stacking up to 5 times. Frenzy – Launch a frenzied attack for 2280 damage.Using Whirlwind slowly consumes its energy, which recovers while Whirlwind is not in use. Whirlwind – Become a whirlwind of steel, continually striking all nearby enemies for 836 damage while moving at 70% reduced speed.Every third hit heals you for 15% of the damage done. Lacerate – Launch a series of attacks that deal 2466 to 3551 damage with each hit. ![]() The concept is simple: spin, deal damage, and win. There’s one build that’d a fan favorite of the class and it’s the “Spin to Win” or Whirlwind build.
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